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8 Items were found
7 Items were found
DA & DL are digital videos. Click on the orange to go to AEA Digital Library or Learn 360
DA & DL are digital videos. Click on the orange to go to AEA Digital Library or Learn 360
are MackinVIA titles. Click on the logo to go to the MackinVIA website

are MackinVIA titles. Click on the logo to go to the MackinVIA website


Provides 10-15 minutes of supplementary math instruction per day. Uses a bulletin board calendar, counting tape, and other elements that change throughout the year such as clocks, coin counters, and graphs while discussing data from the bulletin board for a few minutes a day. Students analyze data, perceive patterns, explore mathematical relationships, and communicate their thinking. Kit is most appropriate for the building level since activities provide continuous learning experiences throughout the school year and is organized by months. Teacher's guide presents the focus of the activities, materials, overview, updating procedure, discussion suggestions and hints to use throughout each month. Contents: teacher's guide, operator's manual/getting started guide, calendar and calendar pieces, depositor boxes, clock, demo coins, hundred chart, booklet of reproducibles, and play money. Helps students see patterns, develop algebraic thinking and explore math relationships throughout the year.
Collection of 20 games to help first graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover counting, place value, mental math, addition, subtraction, money, and reasoning/problem solving. Some games use linking cubes, coins, and paper cups which are not in kit. Each games has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, game cards (also as reproducibles in guide), counters, dice, and number cubes (0-5; 1-6; 4-9). target="_blank"> border=0 align=bottom> GM 161GM 161 Every Day Counts Partner Games, Grade 1
Grade Lvl: P Author: Gillespie, Janet
Length: 0 Copyright: 2005
GM 162GM 162 Every Day Counts Partner Games, Grade 2
border=0 align=bottom> target="_blank"> border=0 align=bottom> GM 162GM 162 Every Day Counts Partner Games, Grade 2
Grade Lvl: P Author: Gillespie, Janet
Length: 0 Copyright: 2005
GM 163GM 163 Every Day Counts Partner Games, Grade 3
border=0 align=bottom> border=0 align=bottom> GM 163GM 163 Every Day Counts Partner Games, Grade 3
Grade Lvl: P Author: Gillespie, Janet
GM 164GM 164 Every Day Counts Partner Games, Grade 4
border=0 align=bottom> target="_blank"> border=0 align=bottom> GM 164GM 164 Every Day Counts Partner Games, Grade 4
Grade Lvl: I Author: Gillespie, Janet
Length: 0 Copyright: 2005
GM 165GM 165 Every Day Counts Partner Games, Grade 5
border=0 align=bottom> target="_blank"> border=0 align=bottom> GM 165GM 165 Every Day Counts Partner Games, Grade 5
Grade Lvl: I Author: Gillespie, Janet
Length: 0 Copyright: 2005
GM 160GM 160 Every Day Counts Partner Games, Kindergarten
border=0 align=bottom> target="_blank"> border=0 align=bottom> GM 160GM 160 Every Day Counts Partner Games, Kindergarten
KM 8744KM 8744 Calendar Math Grade 3
KM 8744KM 8744 Calendar Math Grade 3
Grade Lvl: P Author: Gillespie, Janet
Grade Lvl: P Author: Gillespie, Janet
Length: 0 Copyright: 1998
Length: 0 Copyright: 1998

Provides 10-15 minutes of supplementary math instruction per day. Uses a bulletin board calendar, counting tape, and other elements that change throughout the year such as clocks, coin counters, and graphs while discussing data from the bulletin board for a few minutes a day. Students analyze data, perceive patterns, explore mathematical relationships, and communicate their thinking. Kit is most appropriate for the building level since activities provide continuous learning experiences throughout the school year and is organized by months. Teacher's guide presents the focus of the activities, materials, overview, updating procedure, discussion suggestions and hints to use throughout each month. Contents: teacher's guide, operator's manual/getting started guide, calendar and calendar pieces, depositor boxes, clock, demo coins, hundred chart, booklet of reproducibles, and play money. Helps students see patterns, develop algebraic thinking and explore math relationships throughout the year.
Calendar Math Grade 3 P Calendar Math Grade 3 P  
 
KM 8744KM 8744 Calendar Math Grade 3
GM 161GM 161 Every Day Counts Partner Games, Grade 1
Grade Lvl: P Author: Gillespie, Janet
Grade Lvl: P Author: Gillespie, Janet
Length: 0 Copyright: 1998
Length: 0 Copyright: 2005

Provides 10-15 minutes of supplementary math instruction per day. Uses a bulletin board calendar, counting tape, and other elements that change throughout the year such as clocks, coin counters, and graphs while discussing data from the bulletin board for a few minutes a day. Students analyze data, perceive patterns, explore mathematical relationships, and communicate their thinking. Kit is most appropriate for the building level since activities provide continuous learning experiences throughout the school year and is organized by months. Teacher's guide presents the focus of the activities, materials, overview, updating procedure, discussion suggestions and hints to use throughout each month. Contents: teacher's guide, operator's manual/getting started guide, calendar and calendar pieces, depositor boxes, clock, demo coins, hundred chart, booklet of reproducibles, and play money. Helps students see patterns, develop algebraic thinking and explore math relationships throughout the year.
Calendar Math Grade 3 P Every Day Counts Partner Games, Grade 1 P  
 

Collection of 20 games to help first graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover counting, place value, mental math, addition, subtraction, money, and reasoning/problem solving. Some games use linking cubes, coins, and paper cups which are not in kit. Each games has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, game cards (also as reproducibles in guide), counters, dice, and number cubes (0-5; 1-6; 4-9).
Every Day Counts Partner Games, Grade 1 P Grade Lvl: P Author: Gillespie, Janet
target="_blank">Collection of 20 games to help second graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover counting, place value, mental math, addition, subtraction, multiplication, fractions, money, and reasoning/problem solving. Each games has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, game cards (also as reproducibles in guide), counters, dice, numbers cubes (1-6), and manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 2 P  
 

Collection of 20 games to help second graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover counting, place value, mental math, addition, subtraction, multiplication, fractions, money, and reasoning/problem solving. Each games has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, game cards (also as reproducibles in guide), counters, dice, numbers cubes (1-6), and manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 2 P Grade Lvl: P Author: Gillespie, Janet
target="_blank">Collection of 20 games to help third graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover place value, mental math, addition/subtraction, multiplication, division, fractions, money, and reasoning/problem solving. Some games use play money coins which are not included in the kit. Each game has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, counters, dice, number cubes (0-5; 1-6; 4-9), fraction cube, and manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 3 P  
 
Length: 0 Copyright: 2005

Collection of 20 games to help third graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover place value, mental math, addition/subtraction, multiplication, division, fractions, money, and reasoning/problem solving. Some games use play money coins which are not included in the kit. Each game has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, counters, dice, number cubes (0-5; 1-6; 4-9), fraction cube, and manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 3 P Grade Lvl: I Author: Gillespie, Janet
target="_blank">Collection of 20 games to help fourth graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover number sense, mental math, addition/subtraction, multiplication, division, money, reasoning, problem solving, and algebraic thinking. Some games use coins and calculator which are not included in kit. Each game has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with reproducible game boards, fraction cards, decimal cards, counters, number cubes (0-5; 1-6; 4-9), and fraction cube plus manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 4 I  
 

Collection of 20 games to help fourth graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover number sense, mental math, addition/subtraction, multiplication, division, money, reasoning, problem solving, and algebraic thinking. Some games use coins and calculator which are not included in kit. Each game has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with reproducible game boards, fraction cards, decimal cards, counters, number cubes (0-5; 1-6; 4-9), and fraction cube plus manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 4 I Grade Lvl: I Author: Gillespie, Janet
target="_blank">Collection of 20 games to help fifth graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover number sense, mental math, whole number computation, fraction/decimal computation, reasoning, problem solving, and algebraic thinking. Each game has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with reproducible pages, Fraction/Decimal cards, counters, number cubes (0-5; 1-6; 4-9), and manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 5 I  
 

Collection of 20 games to help fifth graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover number sense, mental math, whole number computation, fraction/decimal computation, reasoning, problem solving, and algebraic thinking. Each game has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with reproducible pages, Fraction/Decimal cards, counters, number cubes (0-5; 1-6; 4-9), and manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 5 I Grade Lvl: K Author: Gillespie, Janet
target="_blank">Collection of 20 games to help students learn, review, and practice key number concepts through hands-on activities. Includes activities that cover place value, money, counting, patterns, computation (addition and subtraction), and reasoning/problem solving. Some games use linking cubes, coins, and small paper bag which are not in kit. Each game has at least two variations to faciliate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, game cards (also as reproducibles in guide), counters, dice, dot cube (0-5), and number cube (1-6).
Every Day Counts Partner Games, Kindergarten K  
 
Grade Lvl: K Author: Gillespie, Janet
Length: 0 Copyright: 2005

Collection of 20 games to help students learn, review, and practice key number concepts through hands-on activities. Includes activities that cover place value, money, counting, patterns, computation (addition and subtraction), and reasoning/problem solving. Some games use linking cubes, coins, and small paper bag which are not in kit. Each game has at least two variations to faciliate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, game cards (also as reproducibles in guide), counters, dice, dot cube (0-5), and number cube (1-6). Every Day Counts Partner Games, Kindergarten K